

Added some extra context menu items to save time and mouse wear and tear G-TXD now keeps the width, size and location of the window from last use Added some focus events to make editing properties faster Added ability to apply properties to multiple adding textures G-TXD allows you to use the exported list to add / build textures. Steve M wrote a Max Script that allows you to export a list of the textures currently in use by that 3D Scene, with his permission this Max Script is included with the G-TXD package along with an updated version of the script for use with Max versions 6, 7, 8 & 9. Just like that you have yourself a texture archive. Select a folder that contains the images or select a TXD Builder List

NVIDIA SHIELD CONTROLLER PC WIRELESS ARCHIVE
Select the DFF model files that will use this texture archive This tool allows you to create a texture archive in three easy steps. Archive Merge (Join several archives together in a single file) Archive Converter (Convert file(s) / folders of files between game versions) Compress All Textures (Auto compresses all textures in archive) TXD Builder List support (See below for info) MipMap support (Reading, Writing, Generation and Viewing) Replace Texture with another (Option to use original Alpha) Edit The Texture / Alpha with your favorite image editor For a full list of features and tools please see below. Advanced users can take advantage of full MipMap support as well as a wide variety of other tools. It like G-IMG is a true multi file environment allowing you to work between several files seamlessly. Fully supporting all three Grand Theft Auto games it allows you to created, edit and maintain texture archives.

G-TXD is texture editing component of G-Tools. Disclaimer: Although we make every effort to ensure the validity of submissions to the GTAGarage database, GTANet cannot accept responsibility for the contents of user submitted files.
